Marble jumps

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Marble jumps

Jürgen Lange
The problem with mouse (marble) jumps is adressed here:
https://bugzilla.libsdl.org/show_bug.cgi?id=3931

(spurious SDL_MOUSEMOTION events with SDL_HINT_MOUSE_RELATIVE_MODE_WARP
1 since Windows 10 Fall Creators update)

A workaround for SDL 2.0 is presented, but not for SDL 1.2 now.

It seems to be in principle a Windows 10 bug, a fix should come with the
next major update in spring.

Jürgen


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Re: Marble jumps

Sidney Markowitz
Jürgen Lange wrote on 31/12/17 8:45 AM:
> A workaround for SDL 2.0 is presented, but not for SDL 1.2 now.

Are you implying that Enigma has finally been ported to SDL 2.0, or saying
that this bug is fixed only in SDL 2.0 and therefore it can't be fixed in Enigma?

I've been waiting for someone to implement a port to SDL 2.0 so I can get
Enigma working in current versions of MacOS X. I don't have time for the port,
but I should have time for updating the build for MacOS once Enigma is using
SDL 2.0. If Enigma no longer works with the latest Windows 10 in SDL 1.2,
that's one more incentive for someone to do the port and I hope that someone
does find the time to do it.

 Sidney


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Re: Marble jumps

Jürgen Lange
The bug is fixed only in SDL 2.0, a port for Enigma is not available.

I read the bugtracker comments (bug 3931) once again. There is maybe a
solution for Enigma (SDL 1.2). Compiling Enigma with SDL 1.2.13 instead
of SDL 1.2.14 or 1.2.15 seems to be a promising workaround for Windows
10. (comment 4)

Jürgen



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