Re: Enigma-announce Digest, Vol 13, Issue 3

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Re: Enigma-announce Digest, Vol 13, Issue 3

Ken Mason
Hello Raoul,

Yes, sure, but I'm not a graphic artist, I'd need some how-to guidance.

Cheers,
Ken Mason


On 03-Apr-13 4:33 PM, [hidden email] wrote:
Do you want to help out with producing graphics  tiles?

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Re: Enigma-announce Digest, Vol 13, Issue 3

Raoul-3
Hi,


> Yes, sure, but I'm not a graphic artist, I'd need some how-to
> guidance.

Well, to be honest, what we actually need are graphic artists!

If you never the less want to try, you can see what's missing here:

 http://sourceforge.net/p/enigma-game/source/2338/tree/trunk/data/gfx64/

compared to one of these:

 http://sourceforge.net/p/enigma-game/source/2338/tree/trunk/data/gfx48/
 http://sourceforge.net/p/enigma-game/source/2338/tree/trunk/data/gfx40/
 http://sourceforge.net/p/enigma-game/source/2338/tree/trunk/data/gfx32/


Making the missing tiles is not only a matter of upscaling smaller ones.
This can be a first step but afterwards they usually need some more care.

The gfx64 tiles are 64 pixel square, Enigma has 20 Tiles in the horizontal
direction, hence this is 1280px screen size.

We also have a highly experimental and incomplete gfx80:

 http://sourceforge.net/p/enigma-game/source/2338/tree/trunk/attic/gfx80/

But for these large tiles, some person would have to start from scratch
drawing them in high quality.


-- Raoul

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