Re: Enigma-devel Digest, Vol 126, Issue 5

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Re: Enigma-devel Digest, Vol 126, Issue 5

Yannis A
Hi,

I don't think it will be an issue. The same flag can be used twice. I
believe that Enigma players can be trusted with telling the two apart.


Regards,

Yannis.

2014-02-18 17:00 GMT+00:00  <[hidden email]>:

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>    1. Scottish Gaelic translation (F?ram na G?idhlig)
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> Message: 1
> Date: Mon, 17 Feb 2014 22:33:00 +0000
> From: F?ram na G?idhlig <[hidden email]>
> To: [hidden email]
> Subject: [Enigma-devel] Scottish Gaelic translation
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> Hi all,
>
> I'd like to start working my way through translating this excellent game
> into Scottish Gaelic :)
>
> The locale is gd or gd_GB, encoding UTF-8.
>
> I have already sent a request to be added to the Transifex project.
>
> The flag would usually be the Scottish flag, but we will have a problem
> there if somebody should want to translate the game into Scots in the
> future, because it's the same flag (Scotland is a multilingual country).
> We could use this one though:
>
> http://labspace.open.ac.uk/file.php/7437/!via/oucontent/course/3639/gaelic_1_flag.jpg
>
> which is the symbol of the Gaelic community in Nova Scotia.
>
> Cheers
>
> GunChleoc
>
>
>
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> End of Enigma-devel Digest, Vol 126, Issue 5
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Building for Mac OS 10.6 and higher

Sidney Markowitz
I've managed to resolve the various problems building Enigma on a Mac to make
one app bundle that runs on 32 or 64 bit Intel machines running Mac OS 10.6
and higher. Tested on 32 bit machine running 10.6.8 (the maximum available on
32 bit), as well as on 64 bit 10.6.8 and 10.9 (Mavericks). This is still
preliminary in that I have not had a chance to try it on Lion and Mountain
Lion, but it is likely to work given that it does on both older and newer
systems than that.

I don't have a convenient setup to try to get a build that would be compatible
with any older versions of Mac OS X, so users of Leopard or any PPC machine
are still out of luck.

There was one problem I did not solve: The file doc/manual/enigma_ru.texi
causes the build to break, I think because texi2html does not know how to
handle the character encoding. When texi2html tries to process it it exits
with an error in Encode.pm complainig about a wide character.

I deleted that file to allow me to complete the build. Is there a known fix
for this?

Once that is settled and I can do a bit more testing I can submit the small
changes to some of the build files and the new doc/README.macosx that would be
needed.

 Sidney


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